LVGL
v9.4.0Features
-
Hardware-independent C library with no external dependencies for maximum portability.
-
Low resource footprint requiring as little as 32kB RAM and 128kB Flash.
-
Support for monochrome, ePaper, OLED, and TFT displays of any resolution.
-
Over 30 built-in widgets including buttons, charts, keyboards, and sliders.
-
Advanced styling system with approximately 100 customizable properties for states and parts.
-
Responsive layout engines based on CSS Flexbox and Grid standards.
-
Full UTF-8 support for internationalization, including CJK, Arabic, and Persian scripts.
-
Integrated data binding system (Observer pattern) to sync UI with application logic.
-
Advanced rendering capabilities including anti-aliasing, opacity, shadows, and image transformations.
-
Support for 3D rendering of glTF models via OpenGL integration.
-
Multi-display support for managing several screens simultaneously.
-
Compatibility with various input devices like touchpads, mice, encoders, and keyboards.
-
Built-in animation engine for smooth transitions and UI effects.
-
XML-based UI definition support via the LVGL Pro toolkit.
-
Integration with major RTOS environments like Zephyr, NuttX, and RT-Thread.
Architecture
LVGL follows a modular, object-oriented architecture implemented in C. The core of the library is built around the “Object” (lv_obj) abstraction, where every UI element is a widget inheriting base properties. The architecture is decoupled from hardware through a callback-based driver layer. Developers provide “flush” callbacks for display rendering and “read” callbacks for input devices, allowing LVGL to run on any display controller or input hardware without modification to the core library.
The rendering pipeline uses a partial buffering strategy to minimize RAM usage, where only changed areas of the screen are recalculated and drawn into a small draw buffer before being sent to the display. This allows for high-quality graphics even on memory-constrained MCUs. The library also includes a powerful style system that separates visual appearance from logic, and layout engines (Flexbox and Grid) that handle responsive positioning automatically.
Core Components
- Display Interface: Manages rendering buffers and coordinates with hardware-specific flush callbacks.
- Input Device Interface: Handles touch, mouse, keypad, and encoder inputs through a standardized event system.
- Widget Engine: A collection of 30+ UI components with hierarchical parent-child relationships.
- Style System: A CSS-like property system for customizing widget appearance across different states.
- Layout Engines: Flexbox and Grid implementations for responsive design and automatic positioning.
- Animation & Timer Engine: Manages time-based events, visual transitions, and internal task scheduling.
Use Cases
This library is ideal for:
- Industrial HMI: Creating robust control panels for factory machinery with charts and complex data visualization.
- Consumer Electronics: Building sleek interfaces for smart home appliances, thermostats, and wearable devices.
- Medical Devices: Developing high-reliability UIs for patient monitors and diagnostic equipment requiring clear, anti-aliased graphics.
- Automotive Dashboards: Implementing digital clusters and infotainment systems with smooth animations and multi-display support.
- IoT Gateways: Adding local configuration screens to headless devices using low-cost monochrome or OLED displays.
- Cross-platform Prototyping: Developing UI logic on a PC simulator (Windows/Linux/macOS) and deploying the same code to embedded hardware.
Getting Started
To integrate LVGL, developers typically add the source files to their project and provide a configuration file named lv_conf.h. The initialization process involves calling lv_init(), setting up a tick source via lv_tick_set_cb(), and registering display and input drivers. A display is created using lv_display_create(), where buffers and a flush callback are assigned. The main application loop must periodically call lv_timer_handler() to process UI tasks and animations. Detailed documentation, including over 100 examples and API references, is available at docs.lvgl.io.
Related Projects (149)
View All 149 Projects →
FlatSphere Clock
An ESP32-S3 powered smart clock project featuring a round touch display, Text-to-Speech capabilities, and integrated battery monitoring. Built using the ESP-IDF framework and LVGL graphics library, it serves as a comprehensive hardware abstraction layer and demo for the WaveShare 1.85-inch Touch LCD development board.
LVGL for Raspberry Pi Pico HUB75 LED Matrix
An optimized integration of the LVGL graphics library for Raspberry Pi Pico microcontrollers to drive HUB75 RGB LED matrices. Utilizing a dual-core architecture and DMA-driven PIO processes, it enables high-performance UI rendering and animations on large-scale LED panels.
PocketSSH
A portable SSH terminal client for the ESP32-S3 T-Deck Plus handheld device. It provides a full SSH2 terminal with PTY support, hardware keyboard integration, and a graphical interface built on FreeRTOS and LVGL. The project targets secure remote server management on compact, battery-powered hardware.
Starkpad: A Linux-Powered Touchscreen Macro Deck
Starkpad is an open-source hardware interface that transforms a Linux-based touchscreen into a fully customizable virtual keyboard, precision touchpad, and programmable macro deck. It features a multi-stage architecture using an Arduino UNO Q for the UI and a Seeed XIAO RP2040 for driverless USB HID emulation.
Victron Solar Display for ESP32-S3
An ESP32-S3 firmware for monitoring Victron SmartSolar chargers and battery monitors via Bluetooth. It decrypts BLE advertisements using AES-128 and displays real-time metrics on a 3.5-inch LCD using the LVGL library.
ESP E-Paper Component
A flexible e-paper display driver for the ESP-IDF framework featuring LVGL 9 integration. It supports a wide range of panels including black/white, 4-color BWRY, and 6-color displays with advanced features like Floyd-Steinberg dithering and partial refresh. Designed for low-power IoT devices, electronic shelf labels, and photo frames on ESP32 series microcontrollers.
ELEVOURER: Portable Intelligent Electronic Load
An ESP32-S3 based portable intelligent electronic load featuring high-precision control and a rich graphical interface. It utilizes FreeRTOS for multi-tasking and integrates PID and Model Predictive Control (MPC) algorithms with Kalman filtering for accurate current regulation. The system supports Constant Current (CC), Constant Power (CP), and Constant Resistance (CR) modes with real-time monitoring via LVGL.
Chronos Watchy
Chronos Watchy is an alternative firmware for the Watchy e-ink smartwatch, built using the LVGL graphics library and the Arduino framework for ESP32. It enables advanced features like turn-by-turn navigation, smartphone notifications, and activity tracking through integration with the Chronos companion app.